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QUEST2.MAP
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Text File
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1997-07-17
|
6KB
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360 lines
#############
#* # # # B #
# # 0 # #
#A # #C####
#######a# #
#####
!!!
-------------------------------------------------------------------------------
Help:
WARNING: do not erase the '!!!', this signals the end of your map.
WARNING: always start at the top-left-hand corner of the editor to begin
your map (1,1).
WARNING: do not leave areas unwalled that lead to nowhere it will screw
up for sure. Always keep the whole map enclosed. A door on the
outside wall of map is not allowed also.
Symbols to use:
'#' : wall; '*' : starting position; '0-9' : door;
'A-Z' : monsters; 'a-j' : switches;
How to create a map:
The map is broken into 3 parts: the actual MAP, the HELP (this part), and
the unit DESCRIPTIONS and names.
a) Draw your map up above starting with (1,1), symbols at top of help.
NOTE: your map can be a max of one screen (80x25) with the '!!!' at the
end of your map, and the rest stay in the same order (map, help, desc).
b) There are six lines to describe for each unit. Each unit may have a
description except for the walls. The unit is the space where you can
walk about.
The first line is the unit coordinates: (two spaces in between coordinates)
eg.2 1 (y, x)
The second line is the name of the unit:
eg.|09Dungeon Entrance
The third line is the first line of your description:
eg.|01You must find your way out of this dungeon and kill all the
The fourth line is the second line of your description:
eg.|01monsters you can find.
The fifth line is the third line of your description:
eg.|01Good luck!
The sixth line is the last line of your description:
eg.|01<no line>
NOTE: the '<no line>' means it will not print out the line in the scene.
you must put '<no line>' if you want no line.
NOTE: pipe codes may be used in these descriptions to configure your map
to any color you like. make sure to put the pipe color of the lines
at the end of the unit name, this provides color sync.
-monster names: (max of 15 chars)
-item names: (max of 29 chars)
-------------------------------------------------------------------------------
Mode:
QUEST
@Target:
Chalice of Life
@Quest_Name:
The Chalice of Life
Intro:
|13The Chalice of Life
|06~~~~~~~~~~~~~~~~~~~
|05A great sickness has come over the king and the only thing that
|05can save him now is the Chalice of Life. Once a sip is taken
|05from this magical cup life is totally restored no matter what
|05sickness one must burden. You must retrieve the chalice which
|05is in the hands of a dark prince that is allied with the
|05Dark Kingdoms.
:end of Intro
Outcome:
|13Outcome
|06~~~~~~~
|05After the long voyage back to the kingdom, you happily give the
|05the king the cup. He takes a sip and feels the magic flow within
|05him. All of a sudden his eyes light up and life glows inside him
|05again! You did it! You have saved the king's life!
:end of Outcome
Monsters:
A!
Guard
<no line>
<no line>
<no line>
|04= Guard says "|12Hey! What are you doing here!?|04"
|04= Guard looks angrily at you.
50
50
50
50
50
30
700
5
6
2
B!
Nightwatch
<no line>
<no line>
<no line>
|04= Nightwatch says "|12You! Halt!|04"
|04= Nightwatch runs after you.
50
50
50
50
50
30
600
5
6
2
C!
Guard
<no line>
<no line>
<no line>
|04= Guard says "|12Hey! What are you doing here!?|04"
|04= Guard looks angrily at you.
50
50
50
50
50
30
700
5
6
2
-------------------------------------------------------------------------------
Objects:
0ITEM
3
13
Chalice of Life
1
2
3
4
4
5
5
150
POTION
-------------------------------------------------------------------------------
Descriptions and Names:
2 2
|13Castle Entrance
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
2 3
|13Dark Hallway
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
2 4
|13Dark Hallway
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
2 5
|13Large Painting
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
2 7
|13Guest Room
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
2 9
|13Lavatory
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
2 11
|13Round Stairs
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
2 12
|13Round Stairs
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
2 13
|13Top of Stairs
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
3 2
|13Ballroom
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
3 3
|13Ballroom
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
3 5
|13West Library
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
3 6
|13Library
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
3 7
|13East Library
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
3 8
|13Dining Hall
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
3 9
|13Kitchen
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
3 10
|13Maid's Area
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
3 11
|13Backroom
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
3 13
|13Dark Room
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
4 2
|13Armoury
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
4 3
|13Hall
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
4 4
|13End of Hall
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
4 6
|13Hall
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
4 7
|13Hall
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
4 8
|13End of Hall
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
4 10
|13Hallway
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
5 8
|13Hidden Room
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
5 10
|13End of Hallway
|05<no line>
|05<no line>
|05<no line>
|05<no line>
|05DIRECTIONS
-------------------------------------------------------------------------------
End